UPUnity PeakDigital Craft Studio
About us

Six senior specialists who would rather do a few projects properly than many badly.

We started Unity Peak because good work kept getting lost between too many vendors.

A design studio hands off to a dev shop. The dev shop hands off to whoever manages the server. The client ends up as the project manager of three companies who each blame the other two — and the thing that was supposed to launch in March launches in September, if it launches at all.

Unity Peak is the alternative: a small senior team that covers the whole path from a first sketch to a live, monitored deployment. Fewer people, one thread, no translation loss.

We deliberately stay small. It means we turn work away, but it also means the person who scoped your project is the person building it, and you can get a straight answer the same day you ask the question.

At a glance

Founded
Operating since 2019
Team
Six senior specialists
Focus
Web products, media and delivery
Clients
Startups, agencies and SMEs
Working hours
Overlapping EU and US mornings
How we operate

Four rules we do not bend

They cost us work occasionally. They have never cost us a client mid-project.

Say the real number

If a deadline is not realistic we say so before the contract, not three weeks in. An uncomfortable estimate beats a comfortable lie every time.

One team, whole stack

Design, frontend, backend, media and infrastructure sit together. Nothing gets lost in the gap between two vendors who have never spoken.

Ship in weeks

Work goes live on a staging link from the first week. You see progress continuously instead of waiting for a big reveal that misses the mark.

Leave you independent

Documented code in your repository, credentials in your name, a handover that assumes you may hire someone else next year. That is the point.

Next step

Send a paragraph about the project and we will come back within a day with an honest read — scope, rough cost, and whether we are the right fit at all.