Say the real number
If a deadline is not realistic we say so before the contract, not three weeks in. An uncomfortable estimate beats a comfortable lie every time.
Six senior specialists who would rather do a few projects properly than many badly.
A design studio hands off to a dev shop. The dev shop hands off to whoever manages the server. The client ends up as the project manager of three companies who each blame the other two — and the thing that was supposed to launch in March launches in September, if it launches at all.
Unity Peak is the alternative: a small senior team that covers the whole path from a first sketch to a live, monitored deployment. Fewer people, one thread, no translation loss.
We deliberately stay small. It means we turn work away, but it also means the person who scoped your project is the person building it, and you can get a straight answer the same day you ask the question.
They cost us work occasionally. They have never cost us a client mid-project.
If a deadline is not realistic we say so before the contract, not three weeks in. An uncomfortable estimate beats a comfortable lie every time.
Design, frontend, backend, media and infrastructure sit together. Nothing gets lost in the gap between two vendors who have never spoken.
Work goes live on a staging link from the first week. You see progress continuously instead of waiting for a big reveal that misses the mark.
Documented code in your repository, credentials in your name, a handover that assumes you may hire someone else next year. That is the point.
Send a paragraph about the project and we will come back within a day with an honest read — scope, rough cost, and whether we are the right fit at all.